![]() Tears of the Kingdom is liberating as the player’s imagination and bravery is rewarded. Which is what 99.9% of AAA games dedicate all available resources to these days – and why so many of them are bland, boring, and redundant. Importantly, for a game from a large publisher, it doesn’t push boundaries simply by having the latest cutting-edge graphics. It’s quite an achievement to improve on Breath of the Wild, but here it is. Paul, Stuttgart, Germany The Legend of Zelda: Tears of the Kingdom Minter, over his long career, has had a knack of creating games which are just fun – you can play it for five minutes and have a blast or play it for five hours and lose yourself. It can be as relaxing or complex as you want it to be. ![]() ![]() Trademark Llamasoft visuals: black background, blocky text, simple geometrics, coupled with modern psychedelic particle effects – with a trance soundtrack – produce a game that combines tower-defence strategy and arcade shooting. Atari asked the legendary Jeff Minter (and Giles) of Llamasoft to reimagine the game and what they’ve come up with is pure arcade bliss. Photograph: Capcom Akka ArrhĪkka Arrh is a modern take on a 1980s Atari arcade machine that was never released. ‘An atmosphere steeped in dread’ … Resident Evil 4.
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